Weapons

ASSUMED DAMAGE CALCULATIONS (no basis in game)

Shield DamageEnemy = (DamageSelf - Shield PenetrationSelf)* (ARSelf - EvasionEnemy) / 100 * Attack SpeedSelf * Damage Coefficient$$SD_{Enemy} = (D_{Self} - SP_{Self}* ((AR_{Self} - E_{Enemy}) / 100 * AS_{Self} * DC$$

Hull DamageEnemy(Shields still up) = Shield PenetrationSelf * (ARSelf - EvasionEnemy) / 100 * Attack SpeedSelf * Damage Coefficient$$HD_{Enemy(Shields Still Up)} = SP_{Self} * (AR_{Self} - Evasion_{Enemy}) / 100 * AS_{Self} * DC$$

Hull DamageEnemy(Shields down) = (DamageSelf - max(0, ArmorEnemy - Armor PiercingSelf)) * (ARSelf - EvasionEnemy) / 100 * Attack SpeedSelf * Damage Coefficient$$HD_{Enemy(Shields Down)} = (D_{Self} - \max(0, A_{Enemy} - AP_{Self})) * (AR_{Self} - E_{Enemy}) / 100 * AS_{Self} * DC$$