Ships

Ships are a core element of Stellaris: Galaxy Command. They can be used to attack other players' stations, pirate fleets and player fleets. There are six types of ship, the first being unlocked at the start of the game and the rest subsequently available as the ship design centre is upgraded. Every ship is built in a shipyard; the resource cost and construction time can be decreased through research.

Ship Stats
There are eight core stats used during fleet combat. Health (HP), shields (SDEF), armour (PROT) and evasion (EVD) all relate to a ships defence. These can be increased by components in a ships defence slots. The effectiveness of these components can be increased through research.

Attack (ATK) and Accuracy (AR) relate to a ships offence. Different types of damage effect different ship types differently.